Create your own game world in six easy steps
It's time to make your mark in the metaverse
It's time to make your mark in the metaverse
There is nothing like the feeling of seeing your own game character running through a world you created. But often the skills and time taken to build a world are beyond the solo developer or indie studio.
To give everyone a chance to see their own world concepts on screen, Applied Algorithms developed the Auto World Builder, a template driven system that guides Unreal Engine developers from site selection to final foliage placement.
Please explore this site and the Auto World Builder training videos below; and discover how quickly you could be building your own new worlds.
Your own world in six easy steps
In this lesson you will install the package, set up your development workflow, and learn how to add player characters to the default master world template.
If you prefer you can Download the Video here.
In this lesson, we will take a tour of an Auto World template instance and learn how to configure it to create our own distinct world terrain blends.
If you prefer you can Download the Video here.
In this lesson you will learn how to create new game levels, using heightmaps created from real world locations. The height maps used in this video can be downloaded from here.
If you prefer you can Download the Video here.
Now you know how to create and add templates to world landscapes, it is time to take a step back and learn how to turn a world location into a game landscape.
If you prefer you can Download the Video here.
In this lesson we begin painting our first world level. Using the amazing range of Quixel Bridge surface textures; learn to quickly swap out the template textures and transform your landscapes. A list of assets used in all our game levels can be found here.
If you prefer you can Download the Video here.
Using what we have learnt to complete the Everest, Highlands and Stokknes maps. A list of assets used in all our game levels can be found here.
If you prefer you can Download the Video here.
In this lesson we start to finish our world with plants, rocks and debris.
Learning to use the material templates grass node, you will begin to add non-collidable foliage to your world landscapes.
If you prefer you can Download the Video here.
In this lesson we complete our world build by creating some procedural foliage volumes , and using them to define our collidable foliage.
If you prefer you can Download the Video here.
Auto World Builder is powered by Unreal Engine.
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